Cataclysm New Druid Talents

WoW Article

Starlight Wrath – Reduces the cast time of your Wrath and Starfire Spells by 0.1 sec per point. (3 points)

Euphoria – When you critically hit with Wrath, Starfire or Starsurge you instantly gain an additional 2 Lunar Energy or 4 Solar Energy per talent point. When you reach a Solar or Lunar eclipse, you instantly are restored 6% of your total mana per talent point. (2 points)

Lunar Shower – When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the damage done by your Moonfire by 2% per point and reduces the mana cost by 10% per point. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec. (3 points)

Fungal Growth – When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35% per point. Lasts 10 sec. (2 points)


Fury Swipes – When you auto-attack while in Cat form or Bear form, you have a 4% extra chance per point to gain an extra auto-attack on the same target. This effect cannot occur more than once every 6 sec. (3 points)

Endless Carnage – Increases the duration of your Rake, Savage Roar, and Pulverize by 3 sec per point. (2 points)

Primal Madness – Tiger’s Fury and Berserk also increase your current and maximum energy by 10 per point during their durations and your Enrage and Berserk abilities instantly generate 6 rage per point. (2 points)

Nom Nom Nom – When you Ferocious Bite a target at or below 25% health you have a 50% chance per point to instantly refresh the duration of your Rip on the target. (2 points)


Blessing of the Grove – Increases the healing done by your Rejuvenation by 2% per point, the direct damage of your Moonfire by 3% per point, and the damage of your Claw and Shred by 2% per point. (2 points)

Efflorescence – When you critically heal with your Regrowth spell you also sprout a bed of healing flora underneath the target healing all nearby allies within 15 yards for 10% per talent point of the amount healed by your Regrowth every second for 10 seconds.

Perseverance – Reduces all spell damage taken by 2% per point. (3 points)

Fury of Stormrage – You have a 5% chance per talent point when you cast Nourish or Healing Touch to cause your next Wrath spell to be instant cast and cost no mana. Lasts 8 seconds. (2 points)

Druids have always been bar-none the most complex class in WoW to balance. There is no other class that can play all four roles that the game offers; Tanking, Healing, Ranged DPS and Melee DPS. As such, Druids are a nightmare to balance.

Balance Druids got the most attention in Cataclysm, which is likely deserved as they have been deemed sub-par for years now. With their new solar energy system they will have some interesting new mechanics to watch and have been compensated with talents to back them up. Solar Beam is the Moonkin’s new killer move. A 10 second silence that affects an area on the ground and is cast instantly, this move could be paired with a 10 second Entangling Root spell for devastating effect on a caster (particularly a healer) leaving them unable to act for a full 10 seconds. On this ability alone, Balance Druids may make a PvP comeback in a big way. The rest of the tree remained fairly intact with a few new abilities to bump damage or help out with solar energy management. The new ‘exploding mushrooms’ spell will be a big part of the class, and giving it a powerful snare component talented will give the Balance Druid the snare that they have been clamoring for for the better part of 3 years.

Feral Druids have been one of the stronger hybrid specs for the majority of WoTLK, and as such didn’t really need a lot of love. Aside from getting a baseline interrupt for cat form, there wasn’t much in the way of needed utility for the spec. Pulverize is a cute ability that plays on the same DoT consumption for damage and a buff that Envenom currently employs. All in all, there’s no reason to believe that Feral DPS won’t be top tier unless they are badly hurt by the removal of Armor Penetration. Druid tanks will remain in high demand in Cataclysm due to their obscene hitpoint scaling and high armor and although they didn’t receive much in the way of new abilities, they really didn’t need them.

The changes made to Restoration are curious and somewhat disappointing, particularly for Druids that PvP. Off the top due to the changes to Gift of the Earthmother and Celestial Focus, Resto Druids will be losing 13% haste right out of the gate. HoTs that used to be castable on the Global Cooldown now feel sluggish, and direct heal cast time is likewise. There were several talents implemented that seem to push Druids in the direction of tank healing by giving benefits (such as refreshing Lifebloom or lowering the cooldown on Swiftmend) for casting direct heals. This playstyle, however, doesn’t really fit with the heal over time kings of raid healing. The Efflorescence talent on paper looks like the big raid healing spell, but due to the removal of Improved Regrowth which formerly increased Regrowth and Nourish critical rate by up to 25% the critical strike rate on Regrowth is so abysmally low that this talent is unreliable and inefficient.